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CRITICAL DECISIONS OF GEORGE WASHINGTON
Students confronted with 20-25 issues on which President Washington
made critical decisions assess basic information and determine
the course which was actually chosen. |
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Paper Game |
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$25 |
E-Game
PDF |
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$18 |
E-Game
Word DOC |
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$18 |
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CRITICAL DECISIONS OF THOMAS JEFFERSON
Students confronted with 20-25 issues on which President Jefferson
made critical decisions assess basic information and determine
the course which was actually chosen. |
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Paper Game |
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$25 |
E-Game
PDF |
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$18 |
E-Game
Word DOC |
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$18 |
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CRITICAL DECISIONS OF PRESIDENTS HARRISON,
TYLER, POLK, TAYLOR, FILLMORE AND PIERCE: 1840-1860
Students confronted with issues, on which these presidents
made critical decisions, assess basic information, and determine
the course which was actually chosen. |
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Paper Game |
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$25 |
E-Game
PDF |
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$18 |
E-Game
Word DOC |
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$18 |
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Sample Pages |
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CRITICAL DECISIONS OF ABRAHAM LINCOLN 1860-1862
Students confronted with 20-25 issues on which President Lincoln
made critical decisions assess basic information and determine
the course which was actually chosen. |
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Paper Game |
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$25 |
E-Game
PDF |
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$18 |
E-Game
Word DOC |
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$18 |
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CRITICAL DECISIONS OF ABRAHAM LINCOLN 1862-1865
Similar to Critical Decisions of Abraham Lincoln, 1860-1862,
but covers later decisions. |
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Paper Game |
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$25 |
E-Game
PDF |
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$18 |
E-Game
Word DOC |
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$18 |
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CRITICAL DECISIONS OF THEODORE ROOSEVELT
Students confronted with 20-25 issues on which President Roosevelt
made critical decisions assess basic information and determine
the course which was actually chosen. |
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Paper Game |
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$25 |
E-Game
PDF |
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$18 |
E-Game
Word DOC |
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$18 |
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Sample Pages |
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CRITICAL DECISIONS OF WOODROW WILSON
Students confronted with 20-25 issues on which President Wilson
made critical decisions assess basic information and determine
the course which was actually chosen. |
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Paper Game |
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$25 |
E-Game
PDF |
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$18 |
E-Game
Word DOC |
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$18 |
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CRITICAL DECISIONS: FDR and The New Deal
Students confronted with 20-25 issues on which President FDR
made critical decisions throughout the 1930s. Students assess
basic information and determine the course which was actually
chosen; includes crosswords, worksheets, map, and an exam. |
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Paper Game |
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$25 |
E-Game
PDF |
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$18 |
E-Game
Word DOC |
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$18 |
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CRITICAL DECISIONS OF HARRY TRUMAN
Students confronted with 20-25 issues on which President Truman
made critical decisions assess basic information and determine
the course which was actually chosen. |
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Paper Game |
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$25 |
E-Game
PDF |
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$18 |
E-Game
Word DOC |
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$18 |
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CRITICAL DECISIONS OF JOHN F. KENNEDY
Students confronted with 20-25 issues on which President Kennedy
made critical decisions assess basic information and determine
the course which was actually chosen. |
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Paper Game |
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$25 |
E-Game
PDF |
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$18 |
E-Game
Word DOC |
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$18 |
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FAMOUS EXPLORERS GAME, AD 1000 TO 1682
Correct answers to questions concerning discoveries and explorations
allow students to bid to engage explorers to travel to New
World locations and win gold. |
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Paper Game |
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$25 |
E-Game
PDF |
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$18 |
E-Game
Word DOC |
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$18 |
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COLONIAL ECONOMY GAME
Each student starts with a small sum of money and attempts
to become a planter, a great landowner, or a wealthy merchant
by investing in the products of the various regions of the
13 colonies. |
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Paper Game |
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$25 |
E-Game
PDF |
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$18 |
E-Game
Word DOC |
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$18 |
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AMERICAN ECONOMY GAME: 1793-1822
Students invest money in businesses in order to amass assets,
but economic fluctuations caused by historical events such
as America's undeclared war with France, embargoes, cotton
prices, and more, affect profits and losses. |
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Paper Game |
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$25 |
E-Game
PDF |
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$18 |
E-Game
Word DOC |
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$18 |
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AMERICAN ECONOMY GAME: 1823-1860
Students play by the same rules as in the earlier game, but
different historical events such as the California Gold Rush,
the Irish famine, and the Crimean War affect the outcome. |
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Paper Game |
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$25 |
E-Game
PDF |
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$18 |
E-Game
Word DOC |
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$18 |
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BATTLE OF LEXINGTON AND CONCORD GAME
Each player commands a British force moving into Concord on
April 19, 1775. Along the way, commanders must make critical
decisions in order to destroy Colonial supplies and seize
Colonial leaders without having their own soldiers killed
or wounded. |
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Paper Game |
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$25 |
E-Game
PDF |
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$18 |
E-Game
Word DOC |
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$18 |
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AMERICAN IMMIGRATION GAME
Covers the three waves of immigration to the United States
from Europe. Student teams choose one of seven ports to place
their immigrant-laden ships, learning about patterns of immigration
to the U.S. |
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Paper Game |
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$25 |
E-Game
PDF |
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$18 |
E-Game
Word DOC |
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$18 |
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Sample Pages |
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FAMOUS INVENTORS GAME
Highlights the contribution of inventors to the U.S. Industrial
Revolution. Teams choose the right invention to solve problems,
invest in new machines or processes, and gain or lose capital. |
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Paper Game |
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$25 |
E-Game
PDF |
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$18 |
E-Game
Word DOC |
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$18 |
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STEEL EMPIRE GAME
Following Andrew Carnegie's methods, players compete to gain
a vertical consolidation in the steel industry of 1866-1910.
Booms, depressions, and strikes must be handled in this contest
to acquire the most mines, businesses, and more. |
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Paper Game |
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$25 |
E-Game
PDF |
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$18 |
E-Game
Word DOC |
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$18 |
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Sample Pages |
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THE GREAT CRASH STOCK MARKET GAME
Students become investors in the Great Bull Market of 1928-1929
and in the Bear Market that followed, making and losing fortunes
as industrial, rail, and utility stocks rise and fall in
this simulation of the Wall Street frenzy. |
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Paper Game |
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$25 |
E-Game
PDF |
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$18 |
E-Game
Word DOC |
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$18 |
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FAMOUS PRESIDENTS GAME, PART 1: Washington
to Garfield
Students try to identify presidents from clues and then use
the information they have accumulated to rate the presidents'
performances. |
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Paper Game |
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$25 |
E-Game
PDF |
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$18 |
E-Game
Word DOC |
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$18 |
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FAMOUS PRESIDENTS GAME, PART 2: Arthur to
Reagan
The same rules for Part 1 apply here, with students identifying
and rating the later presidents. |
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Paper Game |
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$25 |
E-Game
PDF |
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$18 |
E-Game
Word DOC |
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$18 |
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CAUSES OF WORLD WAR II: Part 1
Acting as presidential advisors, students try to choose the
correct historical alternatives to the crisis situations
facing the U.S. between 1919-1933. (The materials for these
WWII games may also be used as homework assignments. |
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Paper Game |
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$25 |
E-Game
PDF |
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$18 |
E-Game
Word DOC |
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$18 |
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CAUSES OF WORLD WAR II: Part 2
The same rules for Part 1 apply here, too, except this game
covers 1934-1936 and the decisions to be made concern events
such as the three Neutrality Acts, the Spanish Civil War,
and the Axis Alliance. |
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Paper Game |
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$25 |
E-Game
PDF |
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$18 |
E-Game
Word DOC |
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$18 |
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CAUSES OF WORLD WAR II: Part 3
Again, same rules for Part 1 apply here, with this game covering
1937-1941. Decisions concern U.S. involvement in Mexico,
relations with Germany and the allies, and the initiation
of the draft. |
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Paper Game |
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$25 |
E-Game
PDF |
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$18 |
E-Game
Word DOC |
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$18 |
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CAUSES OF THE COLD WAR, PART 1: 1946-1960
Simulates the Cold War years as students pose as competing
teams of presidential advisers who must choose options to
submit to the president as actual historical events and crises
occur. |
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Paper Game |
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$25 |
E-Game
PDF |
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$18 |
E-Game
Word DOC |
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$18 |
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CAUSES OF THE COLD WAR, PART 2: 1961-1980
Continues in the same vein as Part 1, but covers the later
Cold War years. |
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Paper Game |
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$25 |
E-Game
PDF |
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$18 |
E-Game
Word DOC |
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$18 |
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CAUSES OF THE COLD WAR/NEW WORLD ORDER PART
3: 1981-2008
Continues in the same vein as the other Cold War games, covers
the later years of the Cold War and the post-Cold War world. |
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Paper Game |
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$25 |
E-Game
PDF |
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$18 |
E-Game
Word DOC |
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$18 |
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Sample Pages |
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CAUSES OF THE AMERICAN REVOLUTION GAME
Students attempt to counter British imperial taxes, acts, and
proclamations from 1763 to 1775 by responding to each British
action with the proper reaction made by the colonists. |
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Paper Game |
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$25 |
E-Game
PDF |
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$18 |
E-Game
Word DOC |
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$18 |
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CAUSES OF THE CIVIL WAR GAME
Students apply their knowledge of the Antebellum Period to
make decisions on the issues which divided the country. |
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Paper Game |
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$25 |
E-Game
PDF |
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$18 |
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CHISHOLM TRAIL GAME
Playing the role of Texas ranchers during the years of the
great cattle drives, students acquire a herd, cowboys, and
supplies, then try to move them along the hazard-plagued
Chisholm Trail to the Kansas railhead towns. |
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Paper Game |
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$25 |
E-Game
PDF |
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$18 |
E-Game
Word DOC |
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$18 |
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GOLD RUSH GAME
Acting as prospectors students travel through the western states
- dodging Indian attacks, mine collapses, claim jumpers,
and other pitfalls that befell actual gold seekers. |
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Paper Game |
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$25 |
E-Game
PDF |
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$18 |
E-Game
Word DOC |
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$18 |
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