HISTORICAL
CLASSROOM SOCIAL
STUDIES GAMES H.M.S.
History Games
Games
designed to motivate
students to learn
about U.S. history
by involving them
in historical events
and allowing them
to make decisions.
May be played on
several levels,
from simple to
more complex and
realistic versions.
Players: 2-entire
class. Time: 1
or more class periods.
Grade level: 7-12.
All
games are delivered
in printed 8½ x
11" format.
Certain games are
also available
in electronic format
for delivery by
email (Word or
PDF).
CRITICAL DECISIONS
OF GEORGE WASHINGTON
Students confronted
with 20-25 issues
on which President
Washington made
critical decisions
assess basic
information and
determine the
course which
was actually
chosen.
Paper Game
$25
E-Game PDF
$18
E-Game Word
DOC
$18
•
CRITICAL
DECISIONS OF
THOMAS JEFFERSON
Students confronted
with 20-25 issues
on which President
Jefferson made
critical decisions
assess basic
information and
determine the
course which
was actually
chosen.
Paper Game
$25
E-Game PDF
$18
E-Game Word
DOC
$18
•
CRITICAL
DECISIONS OF
PRESIDENTS
HARRISON, TYLER,
POLK, TAYLOR,
FILLMORE AND
PIERCE: 1840-1860
Students confronted
with issues,
on which these
presidents made
critical decisions,
assess basic
information,
and determine
the course which
was actually
chosen.
CRITICAL
DECISIONS OF
ABRAHAM LINCOLN
1860-1862
Students confronted
with 20-25 issues
on which President
Lincoln made
critical decisions
assess basic
information and
determine the
course which
was actually
chosen.
Paper Game
$25
E-Game PDF
$18
E-Game Word
DOC
$18
•
CRITICAL
DECISIONS OF
ABRAHAM LINCOLN
1862-1865
Similar to Critical
Decisions of
Abraham Lincoln,
1860-1862, but
covers later
decisions.
Paper Game
$25
E-Game PDF
$18
E-Game Word
DOC
$18
•
CRITICAL DECISIONS
OF THEODORE
ROOSEVELT
Students confronted
with 20-25 issues
on which President
Roosevelt made
critical decisions
assess basic
information and
determine the
course which
was actually
chosen.
CRITICAL DECISIONS OF WOODROW
WILSON
Students confronted
with 20-25 issues
on which President
Wilson made critical
decisions assess
basic information
and determine
the course which
was actually
chosen.
Paper Game
$25
E-Game PDF
$18
E-Game Word
DOC
$18
•
CRITICAL DECISIONS: FDR and The New Deal
Students confronted with 20-25 issues on which President FDR made critical decisions throughout the 1930s. Students assess basic information and determine the course which was actually chosen; includes crosswords, worksheets, map, and an exam.
Paper Game
$25
E-Game PDF
$18
E-Game Word
DOC
$18
•
CRITICAL DECISIONS OF HARRY TRUMAN
Students confronted
with 20-25 issues
on which President
Truman made critical
decisions assess
basic information
and determine
the course which
was actually
chosen.
Paper Game
$25
E-Game PDF
$18
E-Game Word
DOC
$18
•
CRITICAL
DECISIONS OF
JOHN F. KENNEDY
Students confronted
with 20-25 issues
on which President
Kennedy made
critical decisions
assess basic
information and
determine the
course which
was actually
chosen.
Paper Game
$25
E-Game PDF
$18
E-Game Word
DOC
$18
•
FAMOUS
EXPLORERS GAME,
AD 1000 TO
1682
Correct answers
to questions
concerning discoveries
and explorations
allow students
to bid to engage
explorers to
travel to New
World locations
and win gold.
Paper Game
$25
E-Game PDF
$18
E-Game Word
DOC
$18
•
COLONIAL
ECONOMY GAME
Each student
starts with a
small sum of
money and attempts
to become a planter,
a great landowner,
or a wealthy
merchant by investing
in the products
of the various
regions of the
13 colonies.
Paper Game
$25
E-Game PDF
$18
E-Game Word
DOC
$18
•
AMERICAN
ECONOMY GAME:
1793-1822
Students invest
money in businesses
in order to amass
assets, but economic
fluctuations
caused by historical
events such as
America's undeclared
war with France,
embargoes, cotton
prices, and more,
affect profits
and losses.
Paper Game
$25
E-Game PDF
$18
E-Game Word
DOC
$18
•
AMERICAN
ECONOMY GAME:
1823-1860
Students play
by the same rules
as in the earlier
game, but different
historical events
such as the California
Gold Rush, the
Irish famine,
and the Crimean
War affect the
outcome.
Paper Game
$25
E-Game PDF
$18
E-Game Word
DOC
$18
•
BATTLE
OF LEXINGTON
AND CONCORD
GAME
Each player commands
a British force
moving into Concord
on April 19,
1775. Along the
way, commanders
must make critical
decisions in
order to destroy
Colonial supplies
and seize Colonial
leaders without
having their
own soldiers
killed or wounded.
Paper Game
$25
E-Game PDF
$18
E-Game Word
DOC
$18
•
AMERICAN
IMMIGRATION
GAME
Covers the three
waves of immigration
to the United
States from Europe.
Student teams
choose one of
seven ports to
place their immigrant-laden
ships, learning
about patterns
of immigration
to the U.S.
FAMOUS
INVENTORS GAME
Highlights the
contribution
of inventors
to the U.S. Industrial
Revolution. Teams
choose the right
invention to
solve problems,
invest in new
machines or processes,
and gain or lose
capital.
Paper Game
$25
E-Game PDF
$18
E-Game Word
DOC
$18
•
STEEL
EMPIRE GAME
Following Andrew
Carnegie's methods,
players compete
to gain a vertical
consolidation
in the steel
industry of 1866-1910.
Booms, depressions,
and strikes must
be handled in
this contest
to acquire the
most mines, businesses,
and more.
THE
GREAT CRASH
STOCK MARKET
GAME
Students become
investors in
the Great Bull
Market of 1928-1929
and in the Bear
Market that followed,
making and losing
fortunes as industrial,
rail, and utility
stocks rise and
fall in this
simulation of
the Wall Street
frenzy.
Paper Game
$25
E-Game PDF
$18
E-Game Word
DOC
$18
•
FAMOUS
PRESIDENTS
GAME, PART
1: Washington
to Garfield
Students try
to identify presidents
from clues and
then use the
information they
have accumulated
to rate the presidents'
performances.
Paper Game
$25
E-Game PDF
$18
E-Game Word
DOC
$18
•
FAMOUS
PRESIDENTS
GAME, PART
2: Arthur to
Reagan
The same rules
for Part 1 apply
here, with students
identifying and
rating the later
presidents.
Paper Game
$25
E-Game PDF
$18
E-Game Word
DOC
$18
•
CAUSES
OF WORLD WAR
II: Part 1
Acting as presidential
advisors, students
try to choose
the correct historical
alternatives
to the crisis
situations facing
the U.S. between
1919-1933. (The
materials for
these WWII games
may also be used
as homework assignments.
Paper Game
$25
E-Game PDF
$18
E-Game Word
DOC
$18
•
CAUSES
OF WORLD WAR
II: Part 2
The same rules
for Part 1 apply
here, too, except
this game covers
1934-1936 and
the decisions
to be made concern
events such as
the three Neutrality
Acts, the Spanish
Civil War, and
the Axis Alliance.
Paper Game
$25
E-Game PDF
$18
E-Game Word
DOC
$18
•
CAUSES
OF WORLD WAR
II: Part 3
Again, same rules
for Part 1 apply
here, with this
game covering
1937-1941. Decisions
concern U.S.
involvement in
Mexico, relations
with Germany
and the allies,
and the initiation
of the draft.
Paper Game
$25
E-Game PDF
$18
E-Game Word
DOC
$18
•
CAUSES
OF THE COLD
WAR, PART 1:
1946-1960
Simulates the
Cold War years
as students pose
as competing
teams of presidential
advisers who
must choose options
to submit to
the president
as actual historical
events and crises
occur.
Paper Game
$25
E-Game PDF
$18
E-Game Word
DOC
$18
•
CAUSES OF
THE COLD WAR,
PART 2: 1961-1980
Continues in
the same vein
as Part 1, but
covers the later
Cold War years.
Paper Game
$25
E-Game PDF
$18
E-Game Word
DOC
$18
•
CAUSES
OF THE COLD
WAR/NEW WORLD
ORDER PART
3:
1981-2008
Continues in
the same vein
as the other
Cold War games,
covers the later
years of the
Cold War and
the post-Cold
War world.
CAUSES
OF THE AMERICAN
REVOLUTION
GAME
Students attempt
to counter British
imperial taxes,
acts, and proclamations
from 1763 to
1775 by responding
to each British
action with the
proper reaction
made by the colonists.
Paper Game
$25
E-Game PDF
$18
E-Game Word
DOC
$18
•
CAUSES OF
THE CIVIL WAR
GAME
Students apply
their knowledge
of the Antebellum
Period to make
decisions on
the issues which
divided the country.
Paper Game
$25
E-Game PDF
$18
•
CHISHOLM
TRAIL GAME
Playing the role
of Texas ranchers
during the years
of the great
cattle drives,
students acquire
a herd, cowboys,
and supplies,
then try to move
them along the
hazard-plagued
Chisholm Trail
to the Kansas
railhead towns.
Paper Game
$25
E-Game PDF
$18
E-Game Word
DOC
$18
•
GOLD
RUSH GAME
Acting as prospectors
students travel
through the western
states - dodging
Indian attacks,
mine collapses,
claim jumpers,
and other pitfalls
that befell actual
gold seekers.
Paper Game
$25
E-Game PDF
$18
E-Game Word
DOC
$18
WORLD
HISTORY GAMES
•
ROME: REPUBLIC TO EMPIRE
Allows the students to decide on
the major turning points in Roman
history from 471 BCE to 408 CE.
Paper Game
$25
E-Game PDF
$18
E-Game Word
DOC
$18
•
CRITICAL DECISIONS - MIDDLE AGES: CLOVIS TO FOURTH CRUSADE
Students are given the major decisions of the era. Includes exam, maps, crosswords, and lessons.
Paper Game
$25
E-Game PDF
$18
E-Game Word
DOC
$18
•
FRANCE: MONARCHY, REPUBLIC and EMPIRE
This game teaches students all the critical decisions that were made in France from 1789 to 1815.
Paper Game
$25
E-Game PDF
$18
E-Game Word
DOC
$18
ORDER
BY MAIL or FAX
For
mail orders and school
purchase orders,
send to:
Multimedia
Learning LLC
729 36th Street
Manhattan Beach,
CA 90266