social studies games, classroom history games
 

HISTORICAL CLASSROOM SOCIAL STUDIES GAMES
H.M.S. History Games

Games designed to motivate students to learn about U.S. history by involving them in historical events and allowing them to make decisions. May be played on several levels, from simple to more complex and realistic versions. Players: 2-entire class. Time: 1 or more class periods. Grade level: 7-12.

All games are delivered in printed 8½ x 11" format. Certain games are also available in electronic format for delivery by email (Word or PDF).

World History Games

Sample Pages available for Selected Games

Complete US History Set
31 games (paper)  
      $699
Internet-Delivered US History Set
31 games
      $496
Complete World History Set
5 games (paper)  
      $110
Internet-Delivered World History Set
5 games
      $75
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US HISTORY GAMES
•  CRITICAL DECISIONS OF GEORGE WASHINGTON
Students confronted with 20-25 issues on which President Washington made critical decisions assess basic information and determine the course which was actually chosen.
 
Paper Game 
      $25
E-Game  
PDF
      $18
E-Game  
Word DOC
      $18
•  CRITICAL DECISIONS OF THOMAS JEFFERSON
Students confronted with 20-25 issues on which President Jefferson made critical decisions assess basic information and determine the course which was actually chosen.
 
Paper Game 
      $25
E-Game  
PDF 
      $18
E-Game 
Word DOC 
      $18
•  CRITICAL DECISIONS OF PRESIDENTS HARRISON, TYLER, POLK, TAYLOR, FILLMORE AND PIERCE: 1840-1860
Students confronted with issues, on which these presidents made critical decisions, assess basic information, and determine the course which was actually chosen.
 
Paper Game 
      $25
E-Game 
PDF
      $18
E-Game 
Word DOC
      $18
Sample Pages
•  CRITICAL DECISIONS OF ABRAHAM LINCOLN 1860-1862
Students confronted with 20-25 issues on which President Lincoln made critical decisions assess basic information and determine the course which was actually chosen.
 
Paper Game 
      $25
E-Game  
PDF  
      $18
E-Game 
Word DOC  
      $18
•  CRITICAL DECISIONS OF ABRAHAM LINCOLN 1862-1865
Similar to Critical Decisions of Abraham Lincoln, 1860-1862, but covers later decisions.
 
Paper Game 
      $25
E-Game  
PDF   
      $18
E-Game  
Word DOC  
      $18
•  CRITICAL DECISIONS OF THEODORE ROOSEVELT
Students confronted with 20-25 issues on which President Roosevelt made critical decisions assess basic information and determine the course which was actually chosen.
 
Paper Game 
      $25
E-Game  
PDF   
      $18
E-Game  
Word DOC  
      $18
Sample Pages
•  CRITICAL DECISIONS OF WOODROW WILSON
Students confronted with 20-25 issues on which President Wilson made critical decisions assess basic information and determine the course which was actually chosen.
 
Paper Game 
      $25
E-Game  
PDF   
      $18
E-Game  
Word DOC    
      $18
•  CRITICAL DECISIONS: FDR and The New Deal
Students confronted with 20-25 issues on which President FDR made critical decisions throughout the 1930s. Students assess basic information and determine the course which was actually chosen; includes crosswords, worksheets, map, and an exam.
 
Paper Game 
      $25
E-Game  
PDF   
      $18
E-Game  
Word DOC    
      $18
•  CRITICAL DECISIONS OF HARRY TRUMAN
Students confronted with 20-25 issues on which President Truman made critical decisions assess basic information and determine the course which was actually chosen.
 
Paper Game 
      $25
E-Game  
PDF  
      $18
E-Game  
Word DOC  
      $18
•  CRITICAL DECISIONS OF JOHN F. KENNEDY
Students confronted with 20-25 issues on which President Kennedy made critical decisions assess basic information and determine the course which was actually chosen.
 
Paper Game 
      $25
E-Game  
PDF   
      $18
E-Game  
Word DOC   
      $18
•  FAMOUS EXPLORERS GAME, AD 1000 TO 1682
Correct answers to questions concerning discoveries and explorations allow students to bid to engage explorers to travel to New World locations and win gold.
 
Paper Game 
      $25
E-Game  
PDF   
      $18
E-Game  
Word DOC   
      $18
•  COLONIAL ECONOMY GAME
Each student starts with a small sum of money and attempts to become a planter, a great landowner, or a wealthy merchant by investing in the products of the various regions of the 13 colonies.
 
Paper Game 
      $25
E-Game 
PDF
      $18
E-Game 
Word DOC
      $18
•  AMERICAN ECONOMY GAME: 1793-1822
Students invest money in businesses in order to amass assets, but economic fluctuations caused by historical events such as America's undeclared war with France, embargoes, cotton prices, and more, affect profits and losses.
 
Paper Game 
      $25
E-Game 
PDF
      $18
E-Game 
Word DOC
      $18
•  AMERICAN ECONOMY GAME: 1823-1860
Students play by the same rules as in the earlier game, but different historical events such as the California Gold Rush, the Irish famine, and the Crimean War affect the outcome.
 
Paper Game 
      $25
E-Game 
PDF
      $18
E-Game 
Word DOC
      $18
•  BATTLE OF LEXINGTON AND CONCORD GAME
Each player commands a British force moving into Concord on April 19, 1775. Along the way, commanders must make critical decisions in order to destroy Colonial supplies and seize Colonial leaders without having their own soldiers killed or wounded.
 
Paper Game 
      $25
E-Game 
PDF
      $18
E-Game 
Word DOC
      $18
•  AMERICAN IMMIGRATION GAME
Covers the three waves of immigration to the United States from Europe. Student teams choose one of seven ports to place their immigrant-laden ships, learning about patterns of immigration to the U.S.
 
Paper Game 
      $25
E-Game 
PDF
      $18
E-Game 
Word DOC
      $18
Sample Pages
 
•  FAMOUS INVENTORS GAME
Highlights the contribution of inventors to the U.S. Industrial Revolution. Teams choose the right invention to solve problems, invest in new machines or processes, and gain or lose capital.
 
Paper Game 
      $25
E-Game 
PDF
      $18
E-Game 
Word DOC
      $18
•  STEEL EMPIRE GAME
Following Andrew Carnegie's methods, players compete to gain a vertical consolidation in the steel industry of 1866-1910. Booms, depressions, and strikes must be handled in this contest to acquire the most mines, businesses, and more.
 
Paper Game 
      $25
E-Game 
PDF
      $18
E-Game 
Word DOC
      $18
Sample Pages
•  THE GREAT CRASH STOCK MARKET GAME
Students become investors in the Great Bull Market of 1928-1929 and in the Bear Market that followed, making and losing fortunes as industrial, rail, and utility stocks rise and fall in this simulation of the Wall Street frenzy.
 
Paper Game 
      $25
E-Game 
PDF
      $18
E-Game 
Word DOC
      $18
•  FAMOUS PRESIDENTS GAME, PART 1: Washington to Garfield
Students try to identify presidents from clues and then use the information they have accumulated to rate the presidents' performances.
 
Paper Game 
      $25
E-Game  
PDF   
      $18
E-Game  
Word DOC   
      $18
•  FAMOUS PRESIDENTS GAME, PART 2: Arthur to Reagan
The same rules for Part 1 apply here, with students identifying and rating the later presidents.
 
Paper Game 
      $25
E-Game  
PDF   
      $18
E-Game  
Word DOC   
      $18
•  CAUSES OF WORLD WAR II: Part 1
Acting as presidential advisors, students try to choose the correct historical alternatives to the crisis situations facing the U.S. between 1919-1933. (The materials for these WWII games may also be used as homework assignments.
 
Paper Game 
      $25
E-Game 
PDF
      $18
E-Game 
Word DOC
      $18
•  CAUSES OF WORLD WAR II: Part 2
The same rules for Part 1 apply here, too, except this game covers 1934-1936 and the decisions to be made concern events such as the three Neutrality Acts, the Spanish Civil War, and the Axis Alliance.
 
Paper Game 
      $25
E-Game 
PDF
      $18
E-Game 
Word DOC
      $18
•  CAUSES OF WORLD WAR II: Part 3
Again, same rules for Part 1 apply here, with this game covering 1937-1941. Decisions concern U.S. involvement in Mexico, relations with Germany and the allies, and the initiation of the draft.
 
Paper Game 
      $25
E-Game 
PDF
      $18
E-Game 
Word DOC
      $18
•  CAUSES OF THE COLD WAR, PART 1: 1946-1960
Simulates the Cold War years as students pose as competing teams of presidential advisers who must choose options to submit to the president as actual historical events and crises occur.
 
Paper Game 
      $25
E-Game 
PDF
      $18
E-Game 
Word DOC
      $18
•  CAUSES OF THE COLD WAR, PART 2: 1961-1980
Continues in the same vein as Part 1, but covers the later Cold War years.
 
Paper Game 
      $25
E-Game 
PDF
      $18
E-Game 
Word DOC
      $18
•  CAUSES OF THE COLD WAR/NEW WORLD ORDER PART 3: 1981-2008
Continues in the same vein as the other Cold War games, covers the later years of the Cold War and the post-Cold War world.
 
Paper Game 
      $25
E-Game 
PDF
      $18
E-Game 
Word DOC
      $18
Sample Pages
•  CAUSES OF THE AMERICAN REVOLUTION GAME
Students attempt to counter British imperial taxes, acts, and proclamations from 1763 to 1775 by responding to each British action with the proper reaction made by the colonists.
 
Paper Game 
      $25
E-Game 
PDF
      $18
E-Game 
Word DOC
      $18
•  CAUSES OF THE CIVIL WAR GAME
Students apply their knowledge of the Antebellum Period to make decisions on the issues which divided the country.
 
Paper Game 
      $25
E-Game 
PDF
      $18
•  CHISHOLM TRAIL GAME
Playing the role of Texas ranchers during the years of the great cattle drives, students acquire a herd, cowboys, and supplies, then try to move them along the hazard-plagued Chisholm Trail to the Kansas railhead towns.
 
Paper Game 
      $25
E-Game  
PDF   
      $18
E-Game  
Word DOC   
      $18
•  GOLD RUSH GAME
Acting as prospectors students travel through the western states - dodging Indian attacks, mine collapses, claim jumpers, and other pitfalls that befell actual gold seekers.
 
Paper Game 
      $25
E-Game 
PDF
      $18
E-Game 
Word DOC
      $18
WORLD HISTORY GAMES
•  ROME: REPUBLIC TO EMPIRE
Allows the students to decide on the major turning points in Roman history from 471 BCE to 408 CE.
 
Paper Game 
      $25
E-Game  
PDF
      $18
E-Game  
Word DOC
      $18
Sample Pages
•  CONQUEST ROME: From Italia to Empire
Student teams or small groups are given the task of taking the city of Rome from its humble origins to masters of Europe and the Mediterranean Region. Using maps of Italy and Europe student teams will earn money, purchase slaves and raise cohorts in their quest to conquer the known world. Teachers will be able to use the game as an introductory activity or as a review tool for a unit exam. A time line of historic events impacts student decisions. The game takes 4-5 class periods to complete.
 
Paper Game 
      $25
E-Game 
PDF
      $18
E-Game 
Word DOC
      $18
Sample Pages
•  CRITICAL DECISIONS - MIDDLE AGES: CLOVIS TO FOURTH CRUSADE
Students are given the major decisions of the era. Includes exam, maps, crosswords, and lessons.
 
Paper Game 
      $25
E-Game 
PDF
      $18
E-Game 
Word DOC
      $18
Sample Pages

 

•  LATE MIDDLE AGES: Commercial Revolution to the Catholic Reformation
Teams of advisers suggest which course of action should be taken in 20 of the most important issues of the evolving Late Middle Ages. From the Commercial Revolution to the Catholic Reformation, Europe begins the journey out of the Dark Ages and into the Early Modern period.
 
Paper Game 
      $25
E-Game 
PDF
      $18
E-Game 
Word DOC
      $18
Sample Pages
•  FRANCE: MONARCHY, REPUBLIC and EMPIRE
This game teaches students all the critical decisions that were made in France from 1789 to 1815.
 
Paper Game 
      $25
E-Game 
PDF
      $18
E-Game 
Word DOC
      $18
Sample Pages
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Multimedia Learning LLC
729 36th Street
Manhattan Beach, CA 90266

Fax Orders:
     1-310-220-6564

Please list title and quantity on your order.

Please add 8% for shipping and handling.

California orders, add 8% sales tax.

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Social Studies Lesson Plans, Social Studies Games, US History Lesson Plans, World History Lesson Plans:
Presentations including Civil War, American Revolution, Revolutionary War, World War II, Cold War, Westward Expansion